//FourMan "Window Manager" import_code("/root/dapi.so") CHAR_EMPTY=" " CHAR_POINTER="X" pointer=[floor(60/2),floor(13/2)] tinput_focus=0 apps={} windows={} apps.exit={"name": "ExitMan", "index": 0, "icon": [["E","X","I","T"]], "file": current_path+"/fourmandata/apps/exit.fs"} changeframe=function() frame=[] for y in range(0,13) n=[] for x in range(0,60) if x == pointer[0] and y == pointer[1] then n.push(CHAR_POINTER) else n.push(CHAR_EMPTY) end for frame.push(n) end for frame.reverse return frame end function interpret_input=function(input) if ["DownArrow","UpArrow","LeftArrow","RightArrow"].indexOf(input) != null and not tinput_focus then y=pointer[1] x=pointer[0] if input == "DownArrow" then y=y-1 if input == "UpArrow" then y=y+1 if y > 13 then y=13 if y < 0 then y=0 if input == "LeftArrow" then x=x-1 if input == "RightArrow" then x=x+1 if x > 60 then x=60 if x < 0 then x=0 return [x,y] end if end function print("FourMan Window Manager") while true frame=changeframe dim.printf(frame,0) pointer=interpret_input(user_input(char(10),0,1)) end while