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46
fourman.src
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46
fourman.src
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//FourMan "Window Manager"
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import_code("/root/dapi.so")
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CHAR_EMPTY=" "
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CHAR_POINTER="X"
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pointer=[floor(60/2),floor(13/2)]
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tinput_focus=0
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apps={}
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windows={}
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apps.exit={"name": "ExitMan", "index": 0, "icon": [["E","X","I","T"]], "file": current_path+"/fourmandata/apps/exit.fs"}
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changeframe=function()
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frame=[]
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for y in range(0,13)
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n=[]
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for x in range(0,60)
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if x == pointer[0] and y == pointer[1] then n.push(CHAR_POINTER) else n.push(CHAR_EMPTY)
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end for
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frame.push(n)
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end for
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frame.reverse
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return frame
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end function
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interpret_input=function(input)
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if ["DownArrow","UpArrow","LeftArrow","RightArrow"].indexOf(input) != null and not tinput_focus then
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y=pointer[1]
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x=pointer[0]
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if input == "DownArrow" then y=y-1
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if input == "UpArrow" then y=y+1
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if y > 13 then y=13
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if y < 0 then y=0
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if input == "LeftArrow" then x=x-1
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if input == "RightArrow" then x=x+1
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if x > 60 then x=60
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if x < 0 then x=0
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return [x,y]
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end if
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end function
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print("FourMan Window Manager")
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while true
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frame=changeframe
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dim.printf(frame,0)
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pointer=interpret_input(user_input(char(10),0,1))
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end while
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